#include <stdarg.h>
#include <gandalf/vision/camera.h>
#include <gandalf/vision/camera_linear.h>
#include <gandalf/vision/camera_affine.h>
#include <gandalf/vision/camera_radial_dist1.h>
#include <gandalf/vision/camera_radial_dist2.h>
#include <gandalf/vision/camera_radial_dist3.h>
#include <gandalf/vision/camera_stereographic.h>
#include <gandalf/vision/camera_equidistant.h>
#include <gandalf/vision/camera_sine_law.h>
#include <gandalf/vision/camera_equi_solid_angle.h>
#include <gandalf/vision/camera_xy_dist4.h>
#include <gandalf/vision/camera_radial_dist1_inv.h>
#include <gandalf/vision/camera_cubic_Bspline.h>
#include <gandalf/vision/camera_cubic_Bspline_inv.h>
#include <gandalf/common/numerics.h>
Functions | |
Gan_Bool | gan_camera_build_va (Gan_Camera *camera, Gan_CameraType type, double zh, double fx, double fy, double x0, double y0,...) |
Constructs a structure representing a camera. | |
Gan_Bool | gan_camera_internalize (Gan_Camera *camera) |
Builds the internals of a camera. | |
Gan_Bool | gan_camera_identical (const Gan_Camera *camera1, const Gan_Camera *camera2) |
Checks whether two cameras have identical parameters. | |
Gan_SquMatrix33 | gan_camera_fill_matrix_s (const Gan_Camera *camera) |
Fills and returns a 3x3 upper triangular camera matrix. | |
Gan_Matrix33 | gan_camera_fill_fullmatrix_s (const Gan_Camera *camera) |
Fills and returns a full 3x3 camera matrix. | |
Gan_Bool | gan_camera_set_common_fields (Gan_Camera *camera, Gan_CameraType type, double zh, double fx, double fy, double x0, double y0) |
Set common fields of camera structure. |
Part of: Gandalf Library