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File List

Here is a list of all documented files with brief descriptions:
gandalf/linalg/2vector.c
gandalf/linalg/2vector.h [code]
gandalf/linalg/2vector_norm.c
gandalf/linalg/2vector_norm.h [code]
gandalf/linalg/2vectorf.c
gandalf/linalg/2vectorf.h [code]
gandalf/linalg/2x2matrix.c
gandalf/linalg/2x2matrix.h [code]
gandalf/linalg/2x2matrix_eigsym.c
gandalf/linalg/2x2matrix_eigsym.h [code]
gandalf/linalg/2x2matrix_norm.c
gandalf/linalg/2x2matrix_norm.h [code]
gandalf/linalg/2x2matrixf.c
gandalf/linalg/2x2matrixf.h [code]
gandalf/linalg/2x2matrixf_eigsym.c
gandalf/linalg/2x2matrixf_eigsym.h [code]
gandalf/linalg/2x3matrix.c
gandalf/linalg/2x3matrix.h [code]
gandalf/linalg/2x3matrix_norm.c
gandalf/linalg/2x3matrix_norm.h [code]
gandalf/linalg/2x3matrixf.c
gandalf/linalg/2x3matrixf.h [code]
gandalf/linalg/2x4matrix.c
gandalf/linalg/2x4matrix.h [code]
gandalf/linalg/2x4matrix_norm.c
gandalf/linalg/2x4matrix_norm.h [code]
gandalf/linalg/2x4matrixf.c
gandalf/linalg/2x4matrixf.h [code]
gandalf/linalg/3vector.c
gandalf/linalg/3vector.h [code]
gandalf/linalg/3vector_norm.c
gandalf/linalg/3vector_norm.h [code]
gandalf/linalg/3vectorf.c
gandalf/linalg/3vectorf.h [code]
gandalf/linalg/3x3matrix.c
gandalf/linalg/3x3matrix.h [code]
gandalf/linalg/3x3matrix_eigen.c
gandalf/linalg/3x3matrix_eigen.h [code]
gandalf/linalg/3x3matrix_eigsym.c
gandalf/linalg/3x3matrix_eigsym.h [code]
gandalf/linalg/3x3matrix_norm.c
gandalf/linalg/3x3matrix_norm.h [code]
gandalf/linalg/3x3matrix_svd.c
gandalf/linalg/3x3matrix_svd.h [code]
gandalf/linalg/3x3matrixf.c
gandalf/linalg/3x3matrixf.h [code]
gandalf/linalg/3x3matrixf_eigen.c
gandalf/linalg/3x3matrixf_eigen.h [code]
gandalf/linalg/3x3matrixf_eigsym.c
gandalf/linalg/3x3matrixf_eigsym.h [code]
gandalf/linalg/3x3matrixf_svd.c
gandalf/linalg/3x3matrixf_svd.h [code]
gandalf/linalg/3x4matrix.c
gandalf/linalg/3x4matrix.h [code]
gandalf/linalg/3x4matrix_norm.c
gandalf/linalg/3x4matrix_norm.h [code]
gandalf/linalg/3x4matrixf.c
gandalf/linalg/3x4matrixf.h [code]
gandalf/linalg/4vector.c
gandalf/linalg/4vector.h [code]
gandalf/linalg/4vector_norm.c
gandalf/linalg/4vector_norm.h [code]
gandalf/linalg/4vectorf.c
gandalf/linalg/4vectorf.h [code]
gandalf/linalg/4x4matrix.c
gandalf/linalg/4x4matrix.h [code]
gandalf/linalg/4x4matrix_eigsym.c
gandalf/linalg/4x4matrix_eigsym.h [code]
gandalf/linalg/4x4matrix_norm.c
gandalf/linalg/4x4matrix_norm.h [code]
gandalf/linalg/4x4matrix_svd.c
gandalf/linalg/4x4matrix_svd.h [code]
gandalf/linalg/4x4matrixf.c
gandalf/linalg/4x4matrixf.h [code]
gandalf/linalg/4x4matrixf_eigsym.c
gandalf/linalg/4x4matrixf_eigsym.h [code]
gandalf/linalg/4x4matrixf_svd.c
gandalf/linalg/4x4matrixf_svd.h [code]
gandalf/vision/affine33_fit.c
gandalf/vision/affine33_fit.h [code]
gandalf/common/allocate.c
gandalf/common/allocate.h [code]
gandalf/common/array.c
gandalf/common/array.h [code]
gandalf/common/bit_array.c
gandalf/common/bit_array.h [code]
gandalf/vision/camera.c
gandalf/vision/camera.h [code]
gandalf/vision/camera_affine.c
gandalf/vision/camera_affine.h [code]
gandalf/vision/camera_convert.c
gandalf/vision/camera_convert.h [code]
gandalf/vision/camera_cubic_Bspline.c
gandalf/vision/camera_cubic_Bspline.h [code]
gandalf/vision/camera_cubic_Bspline_inv.c
gandalf/vision/camera_cubic_Bspline_inv.h [code]
gandalf/vision/camera_defs.h [code]
gandalf/vision/camera_equi_solid_angle.c
gandalf/vision/camera_equi_solid_angle.h [code]
gandalf/vision/camera_equidistant.c
gandalf/vision/camera_equidistant.h [code]
gandalf/vision/camera_linear.c
gandalf/vision/camera_linear.h [code]
gandalf/vision/camera_radial_dist1.c
gandalf/vision/camera_radial_dist1.h [code]
gandalf/vision/camera_radial_dist1_inv.c
gandalf/vision/camera_radial_dist1_inv.h [code]
gandalf/vision/camera_radial_dist2.c
gandalf/vision/camera_radial_dist2.h [code]
gandalf/vision/camera_radial_dist3.c
gandalf/vision/camera_radial_dist3.h [code]
gandalf/vision/camera_sine_law.c
gandalf/vision/camera_sine_law.h [code]
gandalf/vision/camera_stereographic.c
gandalf/vision/camera_stereographic.h [code]
gandalf/vision/camera_xy_dist4.c
gandalf/vision/camera_xy_dist4.h [code]
gandalf/vision/cameraf.c
gandalf/vision/cameraf.h [code]
gandalf/vision/cameraf_affine.c
gandalf/vision/cameraf_affine.h [code]
gandalf/vision/cameraf_cubic_Bspline.c
gandalf/vision/cameraf_cubic_Bspline.h [code]
gandalf/vision/cameraf_cubic_Bspline_inv.c
gandalf/vision/cameraf_cubic_Bspline_inv.h [code]
gandalf/vision/cameraf_equi_solid_angle.c
gandalf/vision/cameraf_equi_solid_angle.h [code]
gandalf/vision/cameraf_equidistant.c
gandalf/vision/cameraf_equidistant.h [code]
gandalf/vision/cameraf_linear.c
gandalf/vision/cameraf_linear.h [code]
gandalf/vision/cameraf_radial_dist1.c
gandalf/vision/cameraf_radial_dist1.h [code]
gandalf/vision/cameraf_radial_dist1_inv.c
gandalf/vision/cameraf_radial_dist1_inv.h [code]
gandalf/vision/cameraf_radial_dist2.c
gandalf/vision/cameraf_radial_dist2.h [code]
gandalf/vision/cameraf_radial_dist3.c
gandalf/vision/cameraf_radial_dist3.h [code]
gandalf/vision/cameraf_sine_law.c
gandalf/vision/cameraf_sine_law.h [code]
gandalf/vision/cameraf_stereographic.c
gandalf/vision/cameraf_stereographic.h [code]
gandalf/vision/cameraf_xy_dist4.c
gandalf/vision/cameraf_xy_dist4.h [code]
gandalf/vision/canny_edge.c
gandalf/vision/canny_edge.h [code]
gandalf/image/io/cineon_io.c
gandalf/image/io/cineon_io.h [code]
gandalf/common/compare.c
gandalf/common/compare.h [code]
gandalf/common/complex.h [code]
gandalf/vision/convolve1D.c
gandalf/vision/convolve1D.h [code]
gandalf/vision/convolve2D.c
gandalf/vision/convolve2D.h [code]
gandalf/vision/corner_disp.c
gandalf/vision/corner_disp.h [code]
gandalf/vision/corner_feature.c
gandalf/vision/corner_feature.h [code]
gandalf/image/io/dpx_io.c
gandalf/image/io/dpx_io.h [code]
gandalf/vision/edge_disp.c
gandalf/vision/edge_disp.h [code]
gandalf/vision/edge_feature.c
gandalf/vision/edge_feature.h [code]
gandalf/common/endian_io.c
gandalf/common/endian_io.h [code]
gandalf/vision/essential.c
gandalf/vision/essential.h [code]
gandalf/vision/euclid3D.c
gandalf/vision/euclid3D.h [code]
fast_hough_transform.c
fast_hough_transform.h [code]
gandalf/common/file_io.c
gandalf/common/file_io.h [code]
gandalf/vision/fundamental.c
gandalf/vision/fundamental.h [code]
gandalf/common/gan_err.c
gandalf/common/gan_err.h [code]
gandalf/common/gan_err_trace.c
gandalf/common/gan_err_trace.h [code]
gandalf/vision/harris_corner.c
gandalf/vision/harris_corner.h [code]
gandalf/vision/homog33_fit.c
gandalf/vision/homog33_fit.h [code]
gandalf/vision/homog34_fit.c
gandalf/vision/homog34_fit.h [code]
gandalf/image/image_bit.c
gandalf/image/image_bit.h [code]
gandalf/image/image_channel.c
gandalf/image/image_channel.h [code]
gandalf/image/image_compare.c
gandalf/image/image_compare.h [code]
gandalf/image/image_composite.c
gandalf/image/image_composite.h [code]
gandalf/image/image_convert.c
gandalf/image/image_convert.h [code]
gandalf/image/image_defs.c
gandalf/image/image_defs.h [code]
gandalf/image/image_display.c
gandalf/image/image_display.h [code]
gandalf/image/image_extract.c
gandalf/image/image_extract.h [code]
gandalf/image/image_flip.c
gandalf/image/image_flip.h [code]
gandalf/image/image_gl_double.c
gandalf/image/image_gl_double.h [code]
gandalf/image/image_gl_float.c
gandalf/image/image_gl_float.h [code]
gandalf/image/image_gl_float32.h [code]
gandalf/image/image_gl_float64.h [code]
gandalf/image/image_gl_int.c
gandalf/image/image_gl_int.h [code]
gandalf/image/image_gl_int32.h [code]
gandalf/image/image_gl_short.c
gandalf/image/image_gl_short.h [code]
gandalf/image/image_gl_uchar.c
gandalf/image/image_gl_uchar.h [code]
gandalf/image/image_gl_uint.c
gandalf/image/image_gl_uint.h [code]
gandalf/image/image_gl_uint10.c
gandalf/image/image_gl_uint10.h [code]
gandalf/image/image_gl_uint12.c
gandalf/image/image_gl_uint12.h [code]
gandalf/image/image_gl_uint16.h [code]
gandalf/image/image_gl_uint32.h [code]
gandalf/image/image_gl_uint8.h [code]
gandalf/image/image_gl_ushort.c
gandalf/image/image_gl_ushort.h [code]
gandalf/image/image_gla_double.c
gandalf/image/image_gla_double.h [code]
gandalf/image/image_gla_float.c
gandalf/image/image_gla_float.h [code]
gandalf/image/image_gla_float32.h [code]
gandalf/image/image_gla_float64.h [code]
gandalf/image/image_gla_int.c
gandalf/image/image_gla_int.h [code]
gandalf/image/image_gla_int32.h [code]
gandalf/image/image_gla_short.c
gandalf/image/image_gla_short.h [code]
gandalf/image/image_gla_uchar.c
gandalf/image/image_gla_uchar.h [code]
gandalf/image/image_gla_uint.c
gandalf/image/image_gla_uint.h [code]
gandalf/image/image_gla_uint16.h [code]
gandalf/image/image_gla_uint32.h [code]
gandalf/image/image_gla_uint8.h [code]
gandalf/image/image_gla_ushort.c
gandalf/image/image_gla_ushort.h [code]
gandalf/image/image_invert.c
gandalf/image/image_invert.h [code]
gandalf/image/io/image_io.c
gandalf/image/io/image_io.h [code]
gandalf/image/image_pointer.c
gandalf/image/image_pointer.h [code]
gandalf/image/image_pyramid.c
gandalf/image/image_pyramid.h [code]
gandalf/image/image_rgb_double.c
gandalf/image/image_rgb_double.h [code]
gandalf/image/image_rgb_float.c
gandalf/image/image_rgb_float.h [code]
gandalf/image/image_rgb_float32.h [code]
gandalf/image/image_rgb_float64.h [code]
gandalf/image/image_rgb_int.c
gandalf/image/image_rgb_int.h [code]
gandalf/image/image_rgb_int32.h [code]
gandalf/image/image_rgb_short.c
gandalf/image/image_rgb_short.h [code]
gandalf/image/image_rgb_uchar.c
gandalf/image/image_rgb_uchar.h [code]
gandalf/image/image_rgb_uint.c
gandalf/image/image_rgb_uint.h [code]
gandalf/image/image_rgb_uint16.h [code]
gandalf/image/image_rgb_uint32.h [code]
gandalf/image/image_rgb_uint8.h [code]
gandalf/image/image_rgb_ushort.c
gandalf/image/image_rgb_ushort.h [code]
gandalf/image/image_rgba_double.c
gandalf/image/image_rgba_double.h [code]
gandalf/image/image_rgba_float.c
gandalf/image/image_rgba_float.h [code]
gandalf/image/image_rgba_float32.h [code]
gandalf/image/image_rgba_float64.h [code]
gandalf/image/image_rgba_int.c
gandalf/image/image_rgba_int.h [code]
gandalf/image/image_rgba_int32.h [code]
gandalf/image/image_rgba_short.c
gandalf/image/image_rgba_short.h [code]
gandalf/image/image_rgba_uchar.c
gandalf/image/image_rgba_uchar.h [code]
gandalf/image/image_rgba_uint.c
gandalf/image/image_rgba_uint.h [code]
gandalf/image/image_rgba_uint12.c
gandalf/image/image_rgba_uint12.h [code]
gandalf/image/image_rgba_uint16.h [code]
gandalf/image/image_rgba_uint32.h [code]
gandalf/image/image_rgba_uint8.h [code]
gandalf/image/image_rgba_ushort.c
gandalf/image/image_rgba_ushort.h [code]
gandalf/image/image_rgbas_uint10.c
gandalf/image/image_rgbas_uint10.h [code]
gandalf/image/image_rgbx_uint10.c
gandalf/image/image_rgbx_uint10.h [code]
gandalf/image/image_rgbx_uint8.c
gandalf/image/image_rgbx_uint8.h [code]
gandalf/image/image_scale.c
gandalf/image/image_scale.h [code]
gandalf/image/image_vfield2D_double.c
gandalf/image/image_vfield2D_double.h [code]
gandalf/image/image_vfield2D_float.c
gandalf/image/image_vfield2D_float.h [code]
gandalf/image/image_vfield2D_float32.h [code]
gandalf/image/image_vfield2D_float64.h [code]
gandalf/image/image_vfield2D_int.c
gandalf/image/image_vfield2D_int.h [code]
gandalf/image/image_vfield2D_int16.h [code]
gandalf/image/image_vfield2D_int32.h [code]
gandalf/image/image_vfield2D_short.c
gandalf/image/image_vfield2D_short.h [code]
gandalf/image/image_vfield3D_double.c
gandalf/image/image_vfield3D_double.h [code]
gandalf/image/image_vfield3D_float.c
gandalf/image/image_vfield3D_float.h [code]
gandalf/image/image_vfield3D_float32.h [code]
gandalf/image/image_vfield3D_float64.h [code]
gandalf/image/image_vfield3D_int.c
gandalf/image/image_vfield3D_int.h [code]
gandalf/image/image_vfield3D_int16.h [code]
gandalf/image/image_vfield3D_int32.h [code]
gandalf/image/image_vfield3D_short.c
gandalf/image/image_vfield3D_short.h [code]
gandalf/image/image_yuv422_uint8.c
gandalf/image/image_yuv422_uint8.h [code]
gandalf/image/image_yuva444_uint8.c
gandalf/image/image_yuva444_uint8.h [code]
gandalf/image/image_yuvx444_uint8.c
gandalf/image/image_yuvx444_uint8.h [code]
gandalf/image/io/jpeg_io.c
gandalf/image/io/jpeg_io.h [code]
gandalf/vision/lev_marq.c
gandalf/vision/lev_marq.h [code]
gandalf/linalg/linalg_defs.h [code]
gandalf/vision/line_disp.c
gandalf/vision/line_disp.h [code]
gandalf/vision/line_feature.c
gandalf/vision/line_feature.h [code]
gandalf/common/linked_list.c
gandalf/common/linked_list.h [code]
gandalf/vision/local_feature.c
gandalf/vision/local_feature.h [code]
gandalf/vision/mask1D.c
gandalf/vision/mask1D.h [code]
gandalf/vision/mask2D.c
gandalf/vision/mask2D.h [code]
gandalf/linalg/mat_diagonal.c
gandalf/linalg/mat_diagonal.h [code]
gandalf/linalg/mat_gen.c
gandalf/linalg/mat_gen.h [code]
gandalf/linalg/mat_lq.c
gandalf/linalg/mat_lq.h [code]
gandalf/linalg/mat_qr.c
gandalf/linalg/mat_qr.h [code]
gandalf/linalg/mat_scaledI.c
gandalf/linalg/mat_scaledI.h [code]
gandalf/linalg/mat_square.c
gandalf/linalg/mat_square.h [code]
gandalf/linalg/mat_svd.c
gandalf/linalg/mat_svd.h [code]
gandalf/linalg/mat_symmetric.c
gandalf/linalg/mat_symmetric.h [code]
gandalf/linalg/mat_triangular.c
gandalf/linalg/mat_triangular.h [code]
gandalf/linalg/matf_diagonal.c
gandalf/linalg/matf_diagonal.h [code]
gandalf/linalg/matf_gen.c
gandalf/linalg/matf_gen.h [code]
gandalf/linalg/matf_lq.c
gandalf/linalg/matf_lq.h [code]
gandalf/linalg/matf_qr.c
gandalf/linalg/matf_qr.h [code]
gandalf/linalg/matf_scaledI.c
gandalf/linalg/matf_scaledI.h [code]
gandalf/linalg/matf_square.c
gandalf/linalg/matf_square.h [code]
gandalf/linalg/matf_svd.c
gandalf/linalg/matf_svd.h [code]
gandalf/linalg/matf_symmetric.c
gandalf/linalg/matf_symmetric.h [code]
gandalf/linalg/matf_triangular.c
gandalf/linalg/matf_triangular.h [code]
gandalf/linalg/matvec_blas.c
gandalf/linalg/matvec_blas.h [code]
gandalf/linalg/matvec_clapack.c
gandalf/linalg/matvec_clapack.h [code]
gandalf/linalg/matvecf_blas.c
gandalf/linalg/matvecf_blas.h [code]
gandalf/linalg/matvecf_clapack.c
gandalf/linalg/matvecf_clapack.h [code]
gandalf/common/memory_stack.c
gandalf/common/memory_stack.h [code]
gandalf/common/misc_defs.c
gandalf/common/misc_defs.h [code]
gandalf/common/misc_error.c
gandalf/common/misc_error.h [code]
modified_fht2D.c
modified_fht2D.h [code]
gandalf/image/io/movie.c
gandalf/image/io/movie.h [code]
gandalf/common/numerics.c
gandalf/common/numerics.h [code]
gandalf/image/openGL_texture.c
gandalf/image/openGL_texture.h [code]
gandalf/vision/orthog_line.c
gandalf/vision/orthog_line.h [code]
gandalf/image/io/pbm_io.c
gandalf/image/io/pbm_io.h [code]
gandalf/image/io/pgm_io.c
gandalf/image/io/pgm_io.h [code]
gandalf/image/pixel.c
gandalf/image/pixel.h [code]
gandalf/image/io/png_io.c
gandalf/image/io/png_io.h [code]
gandalf/image/io/ppm_io.c
gandalf/image/io/ppm_io.h [code]
gandalf/linalg/pseudo_inverse.c
gandalf/linalg/pseudo_inverse.h [code]
gandalf/linalg/pseudo_inversef.c
gandalf/linalg/pseudo_inversef.h [code]
gandalf/vision/rotate3D.c
gandalf/vision/rotate3D.h [code]
segment_strings.c
segment_strings.h [code]
gandalf/image/io/sgi_io.c
gandalf/image/io/sgi_io.h [code]
gandalf/linalg/symmat_eigen.c
gandalf/linalg/symmat_eigen.h [code]
gandalf/image/io/targa_io.c
gandalf/image/io/targa_io.h [code]
gandalf/image/io/tiff_io.c
gandalf/image/io/tiff_io.h [code]
gandalf/linalg/vec_gen.c
gandalf/linalg/vec_gen.h [code]
gandalf/linalg/vecf_gen.c
gandalf/linalg/vecf_gen.h [code]

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