#include <gandalf/vision/camera_radial_dist1.h>
#include <gandalf/common/numerics.h>
Defines | |
#define | CZH camera->zh |
#define | CFX camera->fx |
#define | CFY camera->fy |
#define | CX0 camera->x0 |
#define | CY0 camera->y0 |
#define | CK1 camera->nonlinear.radial1.K1 |
#define | CTR2 camera->nonlinear.radial1.thres_R2 |
#define | CTDR camera->nonlinear.radial1.thres_dR |
#define | COA camera->nonlinear.radial1.outer_a |
#define | COB camera->nonlinear.radial1.outer_b |
#define | R_CHANGE_THRES 1.0e-7 |
#define | MIN_UND_ITERATIONS 6 |
#define | MAX_UND_ITERATIONS 100 |
#define | SMALL_DR_THRES 0.001 |
#define | MODEL_FRACTION 0.95 |
Functions | |
Gan_Bool | gan_camera_build_radial_distortion_1 (Gan_Camera *camera, double zh, double fx, double fy, double x0, double y0, double K1) |
Builds a structure representing a non-linear camera. |
Part of: Gandalf Library