#include <gandalf/vision/cameraf_radial_dist2.h>
#include <gandalf/common/numerics.h>
Defines | |
#define | CZH camera->zh |
#define | CFX camera->fx |
#define | CFY camera->fy |
#define | CX0 camera->x0 |
#define | CY0 camera->y0 |
#define | CK1 camera->nonlinear.radial2.K1 |
#define | CK2 camera->nonlinear.radial2.K2 |
#define | CTR2 camera->nonlinear.radial2.thres_R2 |
#define | CTDR camera->nonlinear.radial2.thres_dR |
#define | COA camera->nonlinear.radial2.outer_a |
#define | COB camera->nonlinear.radial2.outer_b |
#define | R_CHANGE_THRES 1.0e-4F |
#define | MIN_UND_ITERATIONS 6 |
#define | MAX_UND_ITERATIONS 100 |
#define | SMALL_DR_THRES 0.01F |
#define | MODEL_FRACTION 0.95F |
Functions | |
Gan_Bool | gan_cameraf_build_radial_distortion_2 (Gan_Camera_f *camera, float zh, float fx, float fy, float x0, float y0, float K1, float K2) |
Builds a structure representing a non-linear camera. |
Part of: Gandalf Library