#include <gandalf/vision/cameraf_cubic_Bspline.h>
#include <gandalf/common/array.h>
#include "camera_cubic_Bspline_noc.c"
Defines | |
#define | TERMINATION_THRESHOLD 1.0e-4 |
#define | CAM_STRUCT Gan_Camera_f |
#define | GAN_POSITIONSTATE Gan_PositionState_f |
#define | CAM_MAT33_ZERO_Q gan_mat33f_zero_q |
#define | CAM_FILL_ARRAY_FLOAT gan_fill_array_f |
#define | CAM_MAT22_IDENT_Q gan_mat22f_ident_q |
#define | CAM_MAT22_ZERO_Q gan_mat22f_zero_q |
#define | CAM_MAT22_MULTV2_Q gan_mat22f_multv2_q |
#define | CAM_VEC3_SET_PARTS_Q gan_vec3f_set_parts_q |
#define | CAM_MAT33_MULTV3_Q gan_mat33f_multv3_q |
#define | CAM_MAT33_MULTV3_S gan_mat33f_multv3_s |
#define | CAM_MAT22_FILL_Q gan_mat22f_fill_q |
#define | CAM_MAT22_RMULTM22_S gan_mat22f_rmultm22_s |
#define | CAM_VEC2_SUB_Q gan_vec2f_sub_q |
#define | CAM_VEC2_DECREMENT gan_vec2f_decrement |
#define | CAM_MAT22_DET_Q gan_mat22f_det_q |
#define | CAM_VEC2_FILL_Q gan_vec2f_fill_q |
#define | GAN_MAT33_MULTV3_Q gan_mat33f_multv3_q |
#define | CAM_VECTOR2 Gan_Vector2_f |
#define | CAM_VECTOR3 Gan_Vector3_f |
#define | CAM_MATRIX22 Gan_Matrix22_f |
#define | CAM_FLOAT float |
#define | CAM_FLOAT_MAX FLT_MAX |
#define | CAM_SQR gan_sqr_f |
#define | CAM_ZERO 0.0F |
#define | CAM_ONE 1.0F |
#define | CAM_HALF 0.5F |
#define | CAM_TWO 2.0F |
#define | CAM_THREE 3.0F |
#define | CAM_FOUR 4.0F |
#define | CAM_ONE_SIXTH GAN_ONE_SIXTH_F |
#define | CAM_SMALL_NUMBER 1.0e-4F |
#define | CAM_SMALL_NUMBER_INV 1.0e4F |
#define | CAM_DETERMINANT_LIMIT 1.0e-10F |
#define | CAM_LARGE_VALUE 1.0e9F |
#define | CAM_WEIGHTBLOCK Gan_CubicBSplineWeightBlockF |
#define | CAM_SUPPORTSTRUCT Gan_CubicBSplineSupportF |
Functions | |
Gan_Bool | gan_cameraf_build_cubic_Bspline (Gan_Camera_f *camera, float zh, float fx, float fy, float x0, float y0, float skew, float kyx, float kzx, float kzy, Gan_Vector2_f weight[1+(1<< 4)][1+(1<< 4)], Gan_CubicBSplineSupportF *support) |
Builds a structure representing a cubic B-spline mesh. |
Part of: Gandalf Library